William Hammarlund

Hello, I am William, and am the designated(Only) programmer for Metamorph, as well as one of the programmers for Libertine. The main thing I studied, however, was QA, and my experience in playtesting has made my coding adventures 10 times easier!

When working on Metamorph, my understanding of coding and Unreal Engine’s structure grew. This shows in some gameplay elements feeling more slugish than others, and some post processing filters feeling more responsive to the enviorment compared to other filters.

I worked with Metamorph from the design process, until the release onto Steam. I handled the code in the game. The interactive elements of widgets and 3D characters. As well as building the depots on which the game got released. For being the first released game I’ve worked on, I think I did a relativly good job showcasing the growth of my abilities as a game designer, and programmer.