Hello!
My name is Klara and I am a 3D artist and UX designer. I also have experience in UI design. Check out my work!
3D artist with intrest in creating exciting and fun enviroments. Experienced in working with both Zbrush, Maya & Substance.
Have worked on award nominated games for GGC and have an earlier bachelors in UX design. My aim is to create exciting experiences for players.

3D
- 3D modeling
- 3D enviroment & level design
- Zbrush
- Maya
- Substance painter
UI & UX
- User Interface Design
- User Experience design
Creating stunning

Stylized enviroments
Worked on the enviroment for To Save A Soul, an exploration puzzle RPG game about loss and moving on.





Stunning environments
Stylized enviroments to explore and solve puzzles. Made in combination with ZBrush, Maya and Unreal engine.

Decals
Decals made in Unreal Engine 5. The runes are used to solve various puzzles by matching runes.

GGC 2024 exhibition
To Save A Soul was created and exhibited at Gotland Game Conference 2024

Best Art Direction Nominee
To Save A Soul was nominated for Best art direction at GGC.

The enviroment for Libertine
Worked on the enviroment for Libertine, a horror card game where you can bet your fingers as currency.



An underground casino with a dark twist
Libertine plays out in an underground casino and have a starting area (hallway) , the main gambling area and a bar where the players can buy useful items.

Need a heal?
The creation of items used in the game with various effect such as healing or looking at opponent cards.
Working in Zbrush

3D Scultping in ZBrush
Creating and modeling fun concept in ZBrush is one of the
best parts of game design. From concept to creation, the
scultping process is something that lets me give life and
detail to my ideas.
From creating characters to environments, sculting in
ZBrush is a fun process I really enjoy.

Environment sculpting
Creating detailed environments for games.

Details
ZBrush alllow me to give objects intresting details and an unique look.
Creating intresting

Main menu design for To Save A Soul
A game with an emotional story. The main menu features a simple style with elements matching the games enviroment.

Controller screen
Screen showcasing the controlls for To Save A Soul.

Dialogue & Interact
Dialogue box and Interact promt for To Save A Soul.

Libertine main menu
The main menu and Logotype for Libertine. Inspired by games such as Buckshot roulette and Inscryption.



Libertine settings
Different settings pages used in Libertine like pause menu, audio settings and credits.

Horror themed dialogue
Dialogue UI for Libertine.
Smaller projects



Lava Cave
A small level made in Unreal Engine. A cave with flowing lava and plattforming.





Prototype in XD
A prototype for a game pitch about an reporter in a magic world. It included an inventory, exploration, achivement and NPC relationship page.

Concept art for a rpg main menu
The main menu for a fake fantasy RPG with a stylized theme inspired by the Ori games

Horror game main menu
The main menu for a horror themed schmup game about a mushroom shooting zombies in a mine.