Hello!

My name is Klara and I am a 3D artist and UX designer. I also have experience in UI design. Check out my work!

3D artist with intrest in creating exciting and fun enviroments. Experienced in working with both Zbrush, Maya & Substance. 

Have worked on award nominated games for GGC and have an earlier bachelors in UX design. My aim is to create exciting experiences for players.  

3D

UI & UX

Creating stunning

3D environments

Stylized enviroments

Worked on the enviroment for To Save A Soul, an exploration puzzle RPG game about loss and moving on.

Stunning environments

Stylized enviroments to explore and solve puzzles. Made in combination with ZBrush, Maya and Unreal engine.

Decals

Decals made in Unreal Engine 5. The runes are used to solve various puzzles by matching runes.

GGC 2024 exhibition

To Save A Soul was created and exhibited at Gotland Game Conference 2024

Best Art Direction Nominee

To Save A Soul was nominated for Best art direction at GGC.

The enviroment for Libertine

Worked on the enviroment for Libertine, a horror card game where you can bet your fingers as currency.

An underground casino with a dark twist

Libertine plays out in an underground casino and have a starting area (hallway) , the main gambling area and a bar where the players can buy useful items.

Need a heal?

The creation of items used in the game with various effect such as healing or looking at opponent cards.

Textures

Textures were made in substance painter

Meshes

The meshes and UVs were made in maya

Working in Zbrush

3D sculpting

3D Scultping in ZBrush

Creating and modeling fun concept in ZBrush is one of the
best parts of game design. From concept to creation, the
scultping process is something that lets me give life and
detail to my ideas.

From creating characters to environments, sculting in
ZBrush is a fun process I really enjoy.

Environment sculpting

Creating detailed environments for games.

Details

ZBrush alllow me to give objects intresting details and an unique look.

Creating intresting

User Interface

Main menu design for To Save A Soul

A game with an emotional story. The main menu features a simple style with elements matching the games enviroment.

Controller screen

Screen showcasing the controlls for To Save A Soul.

Dialogue & Interact

Dialogue box and Interact promt for To Save A Soul.

Libertine main menu

The main menu and Logotype for Libertine. Inspired by games such as Buckshot roulette and Inscryption.

Libertine settings

Different settings pages used in Libertine like pause menu, audio settings and credits.

Horror themed dialogue

Dialogue UI for Libertine.

Smaller projects

Concepts and prototypes

Lava Cave

A small level made in Unreal Engine. A cave with flowing lava and plattforming.

Prototype in XD

A prototype for a game pitch about an reporter in a magic world. It included an inventory, exploration, achivement  and NPC relationship page.

Concept art for a rpg main menu

The main menu for a fake fantasy RPG with a stylized theme inspired by the Ori games

Horror game main menu

The main menu for a horror themed schmup game about a mushroom shooting zombies in a mine.

Want to work together?